Thank you for your hard work during the mirror war trial season.
As a result, I was able to finish in 194th place in Master I.

It felt like I was trying to figure out how to play since it was the initial environment of Mirror War, but that’s what’s great about it.
It reminded me of the original Bradas, and I felt a deep sense that I had returned to the arena.
I think the overall win rate was about 65% for attack and 40% for defense, but perhaps because there were differences in the level of completion of each player’s development, it felt like his win rate increased as he progressed through his development until he reached.
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■Attack formation
It used a two-row formation that was relatively strong against ranged attacks.
There were many cases where the front range attacking character such as Eustia would perform a skill attack on the return turn, so we placed Ruu who has evasion at the front of the lower row so that she could take care of the attack.
Ruu’s equipment is equipped with many HP-up systems, and is assembled in a durable type.
In the early days, we deployed mercenaries like Sayle who would recover damage if attacked,
・Skills cannot be used on the first turn (because of lack of SP)
・ In the first place, you can not receive attacks and get one punch
*Due to the effect of the light buff, if a well-developed Eustia skill hits, you will receive around 4000 damage and will not be saved.
・No performance as an attacker
For the reasons mentioned above, I needed to receive the opening move in a different way in Mirror War, so I ended up relying on Ruu, who has evasion abilities.
However, Ruu also has an evasion rate of 75% in a non-convex state, and there are quite a lot of luck elements, so there were many cases where I lost luck.
If you have a mercenary with energy guard etc., you may be able to receive a more stable response (Ratel in a different costume, Reklis in a different costume, etc.)
The other mercenaries were dispersed and placed so that they could counterattack after receiving the attack with Ruu.
We have determined that it will be difficult to defend against them, so we have deployed attackers rather than mercenaries to counterattack.
The next season is also a trial run, but as each player gradually develops, the number of ★5 mercenaries with a high level cap will increase, and as a result, it will become difficult to use low-rare mercenaries.
We will continue to monitor the environment.
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The other mercenaries were dispersed and placed so that they could counterattack after receiving the attack with Ruu.
We have determined that it will be difficult to defend against them, so we have deployed attackers rather than mercenaries to counterattack.
The next season is also a trial run, but as each player gradually develops, the number of ★5 mercenaries with a high level cap will increase, and as a result, it will become difficult to use low-rare mercenaries.
We will continue to monitor the environment.
